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Chalcedon, creature design

Creature design I did last year as per brief by Kristian Shreiner for the epos Sepulcra. We went through explorations in zbrush. Textured in Subtance then paintover in photoshop.

hotoshop render

hotoshop render

Substance

Substance

closeup, color that they went forward with

closeup, color that they went forward with

Color variation

Color variation

zbrush blockout

zbrush blockout